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Asha Sharma: The Indian American AI Executive Takes the Helm of Microsoft’s $180 Billion Gaming Empire

Asha Sharma: The Indian American AI Executive Takes the Helm of Microsoft’s $180 Billion Gaming Empire

  • Sharma inherits a gaming division in turmoil. And her appointment has elicited a backlash from industry watchers because of her lack of background in gaming.

When Asha Sharma steps into her office as CEO of Microsoft Gaming on Feb. 24, 2026, she will face one of the most daunting challenges in tech leadership: reviving Xbox while navigating an industry in crisis, all without any prior experience running a gaming company.

The 37-year-old Indian-origin executive’s appointment, announced Feb. 20 by Microsoft CEO Satya Nadella, shocked the gaming world. In a matter of hours, she went from running Microsoft’s AI platforms to leading a gaming empire that includes Xbox, Bethesda, Activision Blizzard, and reaches 500 million monthly active users.

“Today marks an exciting new chapter for Microsoft Gaming as Asha Sharma steps into the role of CEO, and I want to be the first to welcome her to this incredible team,” Nadella wrote in a company blog post. “Working with her over the past several months has given me tremendous confidence.”

But confidence is precisely what many in the gaming community lack about this appointment.

Sharma was born and raised in Wisconsin and started working at 17, with an early role at SC Johnson, according to a 2014 MarTech profile cited by GeekWire. She attended the University of Minnesota’s Carlson School of Management, earning a bachelor’s degree in business in 2011, according to Sunday Guardian.

By the time she left college, she had worked at Cargill, Deloitte, and Microsoft, and lived abroad in Hungary, according to GeekWire. As of fall 2025, she was a second-degree black belt in Taekwondo, explaining on a podcast that the discipline is “more mental than it is physical,” GeekWire reported.

From AI to XBox

Sharma’s professional journey has been marked by rapid ascent through some of tech’s most influential companies:

**Early Microsoft Years (2010-2013):** Sharma’s connection to Microsoft began early. She served as a marketing intern in 2010 and worked in Microsoft’s marketing division until 2013. This gave her foundational understanding of Microsoft before she left to conquer the wider tech world.

**Porch Group (2014-2017):** She served as Chief Operating Officer at Porch Group, contributing to its $1 billion public debut, according to Sunday Guardian.

**Meta/Facebook (2017-2021):** During her tenure as Vice President of Product and Engineering at Meta, Sharma was “the engine behind Messenger, Instagram DMs, and Messenger Kids.” She helped scale major global consumer platforms, according to Khaleej Times.

**Instacart (2021-2024):** As Chief Operating Officer, Sharma was “the primary architect behind the company’s path to profitability and its successful IPO.” She managed a massive $30 billion+ P&L, proving she could handle complex financial operations.

**Return to Microsoft (2024-present):** Sharma rejoined Microsoft in 2024 as President of CoreAI Product, leading the team behind Azure AI Studio, Microsoft’s AI model catalog, and developer tools for Microsoft Copilot, according to GeekWire. In less than two years, she became Nadella’s “go-to” leader for urgent technological integration.

“She brings genuine curiosity, clarity and a deep commitment to understanding players, creators, and the decisions that shape our future,” outgoing gaming chief Phil Spencer wrote in an advisory memo, according to Microsoft’s official blog.

Her Vision

In her first statement as CEO, Sharma delivered a striking manifesto that attempted to address gaming community concerns head-on.

“To meet the moment, we will invent new business models and new ways to play by leaning into what we already have: iconic teams, characters and worlds that people love,” she wrote, according to Business Chief. “But we will not treat those worlds as static IP to milk and monetize.”

Most notably, despite her AI background, Sharma declared: “As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop,” according to Business Chief.

In an interview with Variety published Feb. 20, Sharma acknowledged concerns about AI, saying she has “no tolerance for bad AI.”

“AI has long been part of gaming and will continue to be,” Sharma told Variety. “Great stories are created by humans,” she emphasized, noting that gaming needs new “growth engines” but must maintain human creativity at its core.


Sharma’s appointment ultimately raises a fundamental question about modern tech leadership: Can someone without industry-specific experience successfully run a creative business like gaming.

What makes a great game for Sharma? She told Variety it’s about games with “deep emotional resonance” and “a distinct point of view.” She wants to develop stories that make players feel something profound.

Sharma outlined three central commitments: “great games,” “the return of Xbox” and the “future of play,” according to Business Chief.

XBox in Crisis

Sharma inherits a gaming division in turmoil. Microsoft’s gaming revenue fell 9% in the most recent quarter, with hardware revenue down 32%, according to GeekWire. The division represents about 7% of the company’s total revenue and has faced pressure to meet aggressive profit targets.

The challenges extend beyond numbers:

– More than 2,500 layoffs since 2024

– Waves of studio closures that left successful teams uncertain about their future

– Intense competition from Sony’s PlayStation and Nintendo

– The aftermath of Microsoft’s $69 billion Activision Blizzard acquisition

– Former gaming chief Phil Spencer’s own 2024 acknowledgment that Xbox One “lost the worst generation to lose”

Spencer spent 12 years as gaming CEO, nearly tripling the size of the business, expanding Xbox’s reach across PC, mobile, and cloud, and building Game Pass into a major subscription service, according to Microsoft’s official announcement.

The Backlash

Sharma’s appointment sparked immediate controversy, particularly on social media platform X.

“Asha Sharma, the new head of Xbox, is an AI executive with no background in gaming,” one user wrote, according to American Bazaar.

More troubling, some comments veered into racist territory. “Microsoft is literally just indian nepotism now. That’s the whole company,” another user wrote, tying the appointment to anti-immigrant narratives.

See Also

American Bazaar reported that “within hours of the announcement, some users on social media began criticizing the decision to elevate Asha Sharma to lead the company’s gaming division, including the Xbox brand. A small but vocal segment of commenters accused Microsoft of promoting what they described as ‘Indian nepotism,’ a charge that spread across gaming forums and X.”

One post analyzed Sharma’s LinkedIn profile, arguing she had “Never held a position for more than 4 years (climbing the corp ladder),” questioning the depth of her long-term leadership experience, according to American Bazaar.

However, American Bazaar also noted that “others pushed back just as forcefully. Several users defended Microsoft’s decision, arguing that a chief executive does not need to design or play games to run a global gaming business. Some said the backlash against Sharma reflected racism toward Indians in the tech industry rather than a serious debate about qualifications.”

Harsh Words From XBox Founder

Even Xbox’s own founder weighed in with skepticism. Seamus Blackley told GameSpot that if Sharma isn’t passionate about games, “you should find a way to leave this job soon.”

Blackley suggested Sharma’s appointment reflects Microsoft’s view that “everything is a gen AI problem” under Nadella’s leadership. “Games, of course, are a gen AI problem. This is why I say this makes perfect sense. If you’re Satya, you have a hammer called gen AI and every single problem is a nail,” Blackley said, according to GameSpot.

He predicted Xbox would be “sunsetted” because it’s not core to Microsoft’s vision. “I expect that the new CEO, Asha Sharma, her job is going to be as a palliative care doctor who slides Xbox gently into the night,” Blackley said, according to GameSpot.

But Blackley also offered constructive advice: meet with former game industry veterans like PlayStation’s Shuhei Yoshida and Phil Harrison, Xbox’s Peter Moore, or Nintendo’s Reggie Fils-Aime. “Go and talk to those leaders about how they succeeded and failed in the business. Learn from them. Don’t try to make it up on your own. Go get that data,” he said, according to GameSpot.

Limited Background

GeekWire’s investigation revealed Sharma’s connection to gaming is tenuous at best. In a podcast appearance before her appointment, she mentioned her favorite book was “Tomorrow, and Tomorrow, and Tomorrow,” Gabrielle Zevin’s 2022 novel about two friends who build a video game company.

“She didn’t mention on the podcast speed round that it’s a story about video games. It wasn’t really relevant at the time,” GeekWire noted. “But it is now.”

GeekWire characterized her as having “limited background as a gamer, which is creating skepticism in gaming circles already.”

Sharma’s appointment ultimately raises a fundamental question about modern tech leadership: Can someone without industry-specific experience successfully run a creative business like gaming through sheer platform expertise, financial acumen, and strategic vision?

It’s a test case that will be watched far beyond gaming circles. If she succeeds, it validates the idea that great leaders can transfer skills across sectors. If she fails, it will be cited as evidence that some industries require deep domain expertise that can’t be replaced by general management capability.

For now, the 37-year-old Indian-origin executive has one of tech’s toughest jobs: prove the skeptics wrong, honor Xbox’s legacy, and chart a path forward for gaming in the AI age—all while learning an industry from scratch.

As GeekWire aptly summarized her challenge: “She’ll need to take all the patterns she’s observed as an executive with Facebook, Instacart, Seattle startup Porch, and Microsoft’s AI platform, and apply them to a world she hasn’t played in before.”

Whether those patterns translate remains to be seen. But one thing is certain: the next chapter of Xbox will be unlike anything the gaming world has seen before.

This story was aggregated by AI from several news reports and edited by American Kahani’s News Desk.

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The viewpoints expressed by the authors do not necessarily reflect the opinions, viewpoints and editorial policies of American Kahani.
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